UNLOCKING TEEN POTENTIAL THROUGH LITERACY AND TECHNOLOGY

Strokes of Genius, LLC. partners with schools and community programs to deliver immersive, tech-driven learning experiences for teens in grades 6–12.

5+

Years in Roanoke

10+

Community Partners

3

Active Programs

6 - 12

Grade Range

Our Programs

(What we offer)

Community STEAM Program
$0.00

Free 4–6 week afterschool and summer workshops at Roanoke libraries and partner sites for grades 6–10. Sign-up for locations and schedule to be provided.

Volunteer Opportunities
$0.00

Monthly in-person weekend opportunities to support teen learning across NW and SW Roanoke.

Summer Esports Program
$0.00

Monthly competitions, tournaments, and workshops for teens ages 14+. Builds teamwork, communication, and technical skills.

Our School Partnership

Immersive Literacy Learners Program

Currently, we are partnered with an academy obtaining data on new digital platforms for students to engage in targeted, hands-on literacy sessions that blend reading, writing, and critical thinking with real-world problem-solving scenarios.


Moments of Genius

Strokes of Genius loves to help students be prepared for school and other educational experiences. Check out our moments when SOG has been recognized as a resource for students, staff, and others in the community.

  • Douglas Pitzer, Founder

    Roanoke native with an M.S. in Educational Psychology from Virginia Tech, pursuing doctoral research on brain-activity-validated literacy learning. Former college professor, ESL coordinator, and 2026 Get2KnowNoke Talent Ambassador.

  • Trusted Community Partners

    City of Roanoke, Virginia Tech, Roanoke Public Libraries, BITSWVA, B&G Club SWVA, VA Western, Greater Roanoke Workforce

  • Douglas Pitzer, Lead Facilitator

    M.S. Educational Psychology · Virginia Tech doctoral researcher

    Douglas brings 10+ years of classroom and community education experience across high school, middle school, college, and ESL settings. His doctoral research at Virginia Tech uses electroencephalography (EEG) devices to validate learning outcomes from immersive literacy sessions giving partner schools access to evidence-based program data.